![]() ![]() Yes, the new Mega system is giving us some really nice bonuses in theory. Not one of my friends has seemed excited for the change, and as someone who’s always shown them the advantages of it, I feel sad to see that Niantic still hasn’t made it work. The announcement of Mega Kangaskhan excited them only because it made a foreign regional available to us. Mega Evolution was something they struggled to “get” but had little to no motivation to engage with. My gamer friends who still do POGO may not be in the core Reddit communities, but they still Google for articles (I don’t like to self-promote to people I know IRL, but they’ve at least seen some of our guides’ images, sometimes as a test group). Maybe this is my bias, but I expect mobile games to be less cognitively heavy than PC/console games in terms of mechanics. The new explanation video, along with in-game diagrams, makes it potentially easier to understand, but it still complicates what’s far easier to understand in the main games. Niantic can and should do better for the majority of the users, not just me.įirst, I have to admit that even though I understand the system, I’ve seen firsthand how it’s more confusing than before. I am happy with the changes, but I am also a minority player who had invested in the old system and came into the new one with low expectations. But do not mistake criticism for dissatisfaction. Yes, there are design flaws systems are overburdened, and early mistakes have carried over into the new system. Moreover, the old system had issues that still cut some people out of the new system, which we’ll get into later.Īs someone who came on board during the second iteration and thought it was as good as it’d get, I need to be clear that the new changes are better than the old ones. However, what we didn’t want to do is immediately discuss the new system, as Niantic included a new Mega Leveling system. You can use this structure to test any exceptions.It’s been a while now since Pokemon GOgot its third Mega Evolution system, which was one of the big reasons we took a hard look at which pokemon you should invest in. And we catch the expected exception by the catch clause, in which we use assertEquals() methods to assert the exception message. Public class UserTest void testUsernameIsNull() As you can see, we use the fail() statement at the end of the catch block so if the code doesn’t throw any exception, the test fails. ![]() The message is optional, to be included in the error message printed when the test fails.For example, the following test class implements a test method that asserts IllegalArgumentException is thrown by the setName() method of the User class: package net.codejava Test Exception in JUnit 5 - using assertThrows() methodJUnit 5 provides the assertThrows() method that asserts a piece of code throws an exception of an expected type and returns the exception:ĪssertThrows(Class expectedType, Executable executable, String message)You put the code that can throw exception in the execute() method of an Executable type - Executable is a functional interface defined by JUnit. }We will discuss how to test the exception in different versions of JUnit. Throw new IllegalArgumentException("Username is too long") Throw new IllegalArgumentException("Username cannot be blank") Suppose that we want to test the exception thrown by the setName() method in the User class below: package net.codejava ![]() ![]() In this JUnit tutorial, you will learn how to assert an exception is thrown by the code under test. ![]()
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