![]() ![]() The gestural input for each attack is largely the same from one distinctly powered outfit to the next, so the actual output of what I was doing rarely differed. Well-timed counters can save you from a boot to the teeth. Closing the gap to clean clocks close up or unleashing rockets at a range became a frustrating mess of flailing and failing. By this point the repetition of unchanging fights was already wearing on me, and fighting foes who take twice as long to KO, if I could win at all, was half as exciting. An hour after that, I'd struggled to win two more matches. I reached that 50% mark after an hour or so. (The added bonus of Ezio Auditore and Prince of Persia duds kept me kicking ass, too.) I'd exhausted the opposing force, yet here they were, back for more. I'd knocked out enemies, absorbed their suits and skills - a fine incentive to beat up everyone. Halfway through the game, when I'd pummelled the final boss with chained elemental powers and counter-kicks to the chest, I had to do it again. PowerUp Heroes is easy enough that it'll give you time to dodge when it doesn't register your first attempt - for a time, anyway. Early in the campaign, which tasked me with eradicating an evil army of suited-up super-villains one by one, this isn't an issue. Sometimes I'd tell him to scorch someone with a meteor shower and he'd stand there like a dope. Problem is, Mitch has a bit of a listening problem. I felt cool lashing out with lightning whips and letting loose with anime-esque energy balls, too.įor all its suiting up, PowerUp Heroes has a serious lack of blazers. I was awesome, no denying it, when blocking a barrage of melee attacks. If my on-screen Mitch followed through when I told him what to do, the sensation of raising the dead with an arm lift made me feel like a godly puppet master. Each brought three distinctly powerful attacks to the table in addition to my ranged blasts and unmatched face-punching skill. My hero walked into each street fight with two suits I could swap between on the fly. It takes an accessible, uncomplicated approach to combat, and this winds up working in the game's favor and against it. ![]() I'm not ashamed to have dug its fast-paced fist-fighting for kids. When it worked, I could see why this could have been a good time. This game requires a Kinect™ Sensor.As an over-the-shoulder brawler starring my super-powered Xbox Live Avatar, PowerUp Heroes is a fun concept. ![]() Download the manual for this game by locating the game on and selecting “See Game Manual". Take the Fight Online- Battle it out solo, in two-player versus or go online to face-off against other aspiring super heroes.Best them in battle to seize their super suits, strip them of their abilities, and wield their power for your next battle! ![]() Collect up to 20 Super Suits-Take on opponents each charged with a different set of deadly powers.You Are The Superhero-Live out your dreams of becoming the ultimate hero by transforming your X360 avatar into a superhero, infusing it with powers and unleashing it, to feel powerful like never before!.PowerUP Heroes is the ultimate super power-infused full-body fighting game for Kinect. Obliterate your enemy and seize their super suit and abilities to use in your next battle. Turn your Xbox360 avatar into a powerful superhero and face off in the ultimate cosmic showdown. The universe is in peril, and it’s up to you to annihilate the forces of evil in PowerUP Heroes. The Games on Demand version supports English, French, Italian, German, Spanish, Japanese. ![]()
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